World-Building
Free to play, Variable-rate economy
Must contribute X Solari to create an avatar, every avatar starts with replacement X Solari
One avatar per wallet
All Dark Sun-provided prefab asset values are variable based on the current token value of $SOLS:
Any item that can be purchased from a vendor will have a variable price. If 1 Solari = $1, an item may cost .05 Solari, when the value of $SOLS increases to $10, the in-game item will update to be worth .005 Solari
Dark Sun Zones
The Street
Commerce and social interaction
- The Street is infinite and extension happens automatically, alternating east/west, for every avatar created
- A 'grid' is generated on The Street upon avatar creation. You can buy, sell, and exchange your grid. Others may enter (unless locked), but not modify.
- Earliest adopters have closest access to 'The Hub' (downtown, sole access to The Underground)
- Randomly generated free assets will appear on the grid to maintain the integrity of The Street
- Each avatar has 'creator' access on 'The Deck' (computer terminal) located on the grid. This allows access for the ability to buy prefabs to alter the layout or functionality of your grid. House, Storefront, anti-gravity dance party, etc. This experience becomes like creator mode in Minecraft, you can fly around and modify your grid (within the limits of our programming)
- Business owners can offer real-world products and utilizing the WinkLink oracle, enable real world purchasing
- Players can add public teleport terminals on their own grid, set their own rate, and allow for better movement around the street in a decentralized fashion.
-Because each grid is generated on avatar creation, the street will continue to grow in perpetuity
- Avatars who never log back in will leave their mark on the street forever
- Avatars can shape the future of the street together
The Underground
Age-restricted, will utilize subway tunneling to provide access to a finite infrastructure and enables the role-playing aspect of Dark Sun
- Upon entering The Underground, avatars gain abilities, body enhancements, weapons- These items and abilities only show/work on your avatar in The Underground
- New items and abilities can be unlocked or purchased
- Players can generate a storefront on The Street to sell remodeled 3D 'skins' (NFT)
- Can't alter the core functionality of the device, only it's appearance
- Utilizing wink.org we can provide gambling access in The Underground (dice, sportsbook)
- A functional subway system will allow access to every endpoint with a stop every X distance
- Players must either utilize this feature(miniscule ticket fee), pay higher teleportation fees, or time the Subway tunnel map to not be run over while moving throughout
- A short campaign to level X to unlock and familiarize abilities and playstyles
- The primary focus of the roleplaying game is PvP based
- This would enable competition and 'mastery' of the game without building a questing/raiding infrastructure
- Weekly events will promote PvP battles, winner payouts, and percentages of gambling profits redistributed back to all participants